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Qoole for Quake
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Qoole for Quake (USA).7z
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STATUE
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STATUE.QLE
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Text File
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1997-09-04
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8KB
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207 lines
// QOOLE
// Brushes: 10
// Entities: 1
// Objects: 15
{ // Brush 0
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 16.000015 ) bodiesa3_2 0 0 0 1.00 1.00
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( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -159.999969 0.0 ) bodiesa3_2 -16 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000031 500.0 0.0 ) ( -160.0 0.0 500.0 ) bodiesa3_2 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) bodiesa3_2 -8 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -16.000031 ) ( 0.0 500.0 -16.000008 ) bodiesa3_2 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 15.999971 ) m5_3 0 0 0 1.00 1.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000198 500.0 0.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -160.000061 0.0 ) m5_3 0 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000198 500.0 0.0 ) ( -160.0 0.0 500.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -15.999986 ) ( 0.0 500.0 -16.000008 ) m5_3 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 24.0 ) ( 0.0 500.0 24.0 ) ( 500.0 0.0 23.999977 ) m5_3 0 0 0 1.00 1.00
( 32.322407 0.0 0.0 ) ( 149.640381 0.0 486.041656 ) ( 32.322369 500.0 0.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 -31.999998 0.0 ) ( 0.0 -31.999998 500.0 ) ( 500.0 -32.000042 0.0 ) m5_3 0 0 0 1.00 1.00
( -31.677599 0.0 0.0 ) ( -31.677561 500.0 0.0 ) ( 85.640373 0.0 486.041656 ) m5_3 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 0.0 -24.0 ) ( 500.0 0.0 -23.999977 ) ( 0.0 500.0 -24.0 ) m5_3 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 0.0 24.000004 ) ( 0.0 500.0 24.000004 ) ( 500.0 0.0 23.999981 ) m5_3 0 0 0 1.00 1.00
( 32.033943 0.0 0.0 ) ( -98.589241 0.0 482.636078 ) ( 32.033844 500.0 0.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -32.000046 0.0 ) m5_3 0 0 0 1.00 1.00
( -31.966063 0.0 0.0 ) ( -31.966324 500.0 0.0 ) ( -162.589127 0.0 482.636139 ) m5_3 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 0.0 -24.0 ) ( 500.0 0.0 -23.999977 ) ( 0.0 500.0 -24.0 ) m5_3 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 0.0 24.000004 ) ( 0.0 500.0 24.000004 ) ( 500.0 0.0 23.999981 ) m5_3 0 0 0 1.00 1.00
( 32.033943 0.0 0.0 ) ( -98.589241 0.0 482.636078 ) ( 32.033844 500.0 0.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -32.000046 0.0 ) m5_3 0 0 0 1.00 1.00
( -31.966063 0.0 0.0 ) ( -31.966324 500.0 0.0 ) ( -162.589127 0.0 482.636139 ) m5_3 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 0.0 -24.0 ) ( 500.0 0.0 -23.999977 ) ( 0.0 500.0 -24.0 ) m5_3 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 0.0 24.0 ) ( 0.0 500.0 24.0 ) ( 500.0 0.0 23.999977 ) m5_3 0 0 0 1.00 1.00
( 32.322407 0.0 0.0 ) ( 149.640381 0.0 486.041656 ) ( 32.322369 500.0 0.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 -31.999998 0.0 ) ( 0.0 -31.999998 500.0 ) ( 500.0 -32.000042 0.0 ) m5_3 0 0 0 1.00 1.00
( -31.677599 0.0 0.0 ) ( -31.677561 500.0 0.0 ) ( 85.640373 0.0 486.041656 ) m5_3 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 0.0 -24.0 ) ( 500.0 0.0 -23.999977 ) ( 0.0 500.0 -24.0 ) m5_3 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
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( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000198 500.0 0.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -160.000061 0.0 ) m5_3 0 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000198 500.0 0.0 ) ( -160.0 0.0 500.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -15.999986 ) ( 0.0 500.0 -16.000008 ) m5_3 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 15.999971 ) m5_3 0 0 0 1.00 1.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000198 500.0 0.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -160.000061 0.0 ) m5_3 0 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000198 500.0 0.0 ) ( -160.0 0.0 500.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) m5_3 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -15.999986 ) ( 0.0 500.0 -16.000008 ) m5_3 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 15.999971 ) mswtch_2 0 0 0 1.00 1.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000198 500.0 0.0 ) mswtch_2 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -160.000061 0.0 ) mswtch_2 64 32 0 0.50 0.50
( -160.0 0.0 0.0 ) ( -160.000198 500.0 0.0 ) ( -160.0 0.0 500.0 ) mswtch_2 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) mswtch_2 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -15.999986 ) ( 0.0 500.0 -16.000008 ) mswtch_2 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 15.999971 ) mswtch_2 0 0 0 1.00 1.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000198 500.0 0.0 ) mswtch_2 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -160.000061 0.0 ) mswtch_2 24 32 0 0.50 0.50
( -160.0 0.0 0.0 ) ( -160.000198 500.0 0.0 ) ( -160.0 0.0 500.0 ) mswtch_2 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) mswtch_2 0 -32 0 0.50 0.50
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -15.999986 ) ( 0.0 500.0 -16.000008 ) mswtch_2 0 0 0 1.00 1.00
} // Brush 9
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1
Entity: 0
} // Object 0
{ // Object 1 :
Position: (-16.0, 4.0, 37.999992)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 2, 3
} // Object 1
{ // Object 2 : Plate
Position: (0.0, 0.0, 24.000008)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.125, 0.125, 4.5)
Brush: 0
} // Object 2
{ // Object 3 :
Position: (0.0, 0.000031, -72.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 4, 5, 13, 14
} // Object 3
{ // Object 4 : Plate
Position: (0.0, -0.000031, 0.000004)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.168229, 0.1875, 0.25)
Brush: 1
} // Object 4
{ // Object 5 :
Position: (0.0, -0.000031, 0.000004)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.791667, 1.0, 1.0)
Objects: 6, 7, 8, 12
} // Object 5
{ // Object 6 : Cube
Position: (13.0, 0.0, 7.200001)
Orientation (rad): (0.0, 0.0, -3.141593)
Scale: (0.732394, 0.9375, 0.299999)
Brush: 2
} // Object 6
{ // Object 7 : Cube
Position: (-13.0, 0.0, 7.0)
Orientation (rad): (0.0, 0.0, -3.141593)
Scale: (0.732395, 0.9375, 0.299999)
Brush: 3
} // Object 7
{ // Object 8 :
Position: (0.0, 0.0, -12.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.200001)
Objects: 9, 10, 11
} // Object 8
{ // Object 9 : Cube
Position: (13.0, 0.0, 4.0)
Orientation (rad): (0.0, 0.0, -3.141593)
Scale: (0.732394, 0.9375, 0.25)
Brush: 4
} // Object 9
{ // Object 10 : Cube
Position: (-13.0, 0.0, 4.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.732395, 0.9375, 0.25)
Brush: 5
} // Object 10
{ // Object 11 : Plate
Position: (0.0, 0.0, -6.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.3, 0.1875, 0.25)
Brush: 6
} // Object 11
{ // Object 12 : Plate
Position: (0.0, 0.0, 19.200001)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.3, 0.1875, 0.3)
Brush: 7
} // Object 12
{ // Object 13 : Plate
Position: (0.0, -27.000031, -0.999996)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.0625, 0.025, 0.75)
Brush: 8
} // Object 13
{ // Object 14 : Plate
Position: (0.0, 26.999969, -0.999996)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.0625, 0.025, 0.75)
Brush: 9
} // Object 14